![]() ![]() TorsoName="Conventional Medium Kevlar D" TorsoName="Conventional Medium Kevlar C" TorsoName="Conventional Medium Kevlar A" *Name Empty will get the old style "Torso 1" thing, for example parts that don't have entries at all, or have the. TL:DR it is CRUCIAL to always pair these entries results in ALL subsequent ones being shifted by one, so all parts after that will have the wrong name ![]() ![]() failing to have one line registered (for whatever reason) to not get confused, you should arrange them like this: If you are a mod author who has added Torsos, Legs or Arms in a mod and want to add localization for them, you need to create a file called "AddedPartNames.int" (or whatever localization extension you need) and add your localization there using the method described below (also in SteamApps/workshop/content/268500/878158600/Localization/AddedPartNames.int). This mod adds a way to add those names, given proper input via localization files. There is a quirk in the base game that doesn't allow Torsos, Arms and Legs as Body Parts to have their own display names like Helmets do, for example. The Highlander way is more compatible with Unrestricted Customization and is much more resilient against rogue mods ruining the arrays.īase mod to allow other mods to add localization to Torsos, Arms and Legs. Please migrate to the Highlander feature for this: Mod authors: This mod is soft-deprecated. ![]()
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